RizomUV 2025 is here, delivering new features and refinements to the software.
This release introduces GPU Packing for faster and more reliable results, along with refined packing strategies, enhanced orientation tools, and the long-awaited Scene Outliner. With greater stability, flexible workflows, and the ability to save user defaults across sessions, RizomUV 2025 helps artists work more efficiently, with cleaner results and better control.
RizomUV 2025 已发布,为该软件带来了新功能和改进,此版本引入了 GPU 打包功能,可实现更快、更可靠的结果,同时还优化了打包策略,增强了定向工具,并加入了期待已久的场景大纲。凭借更高的稳定性、
灵活的工作流程以及跨会话保存用户默认设置的能力,RizomUV 2025 能帮助艺术家更高效地工作,获得更清晰的结果和更好的控制。
RizomUV 2025 – What’s new
We’re super excited to share some big news: RizomUV 2025 is here!
This latest version of our powerful UV mapping software brings a wave of improvements designed to make UV workflows faster, smarter, and more flexible. Beyond the headline feature — the long-awaited GPU Packing — RizomUV 2025 introduces a stronger foundation for stability and precision, new ways to align and organize UVs, and workflow tools that simplify daily use.
From smarter packing strategies and enhanced orientation systems to long-requested features like the Scene Outliner and the ability to save defaults across sessions, this release is all about giving artists more control and reliability at every step of the process. Whether you’re working on massive production assets with hundreds of thousands of islands, preparing pixel-perfect trimsheets, or simply seeking a cleaner and faster way to manage your scenes, RizomUV 2025 is built to help you get there.
While speed wasn’t our main objective — our previous multithreaded CPU version was already very fast — our priority was to resolve persistent overlap issues, especially in scenarios involving stacked islands. That said, the new algorithm was engineered to be both robust and fast, fully leveraging the capabilities of modern GPUs. As a result, you’ll notice a remarkable speed increase as a welcome side effect.
The GPU version delivers more reliable UVs, even in extreme cases — think over 500,000 islands packed into a single tile — and it completes the task in under a minute on recent GPU hardware. Expect greater precision, stability, and a smoother UV workflow overall.
A final note: some of our users have been asking for greater customization in the GUI. We haven’t forgotten this. In fact, the 2025 release includes a major code refactoring effort — largely invisible to users — that was a necessary step toward the improvements we’re planning for the near future.
RizomUV 2025——新功能介绍
我们非常激动地分享一个重大消息:RizomUV 2025 正式发布了!
这款功能强大的UV映射软件的最新版本带来了一系列改进,旨在让UV工作流程更快速、更智能、更灵活。除了备受期待的核心功能——GPU打包之外,RizomUV 2025还为稳定性和精度奠定了更坚实的基础,提供了新的UV对齐和组织方式,以及简化日常使用的工作流工具。
从更智能的打包策略、增强的定向系统,到大家期待已久的场景大纲(Scene Outliner)和跨会话保存默认设置等功能,此次更新的目的是让艺术家在流程的每一步都能获得更多控制权和可靠性。无论你是在处理包含数十万个岛状物的大型生产资产,制作像素级完美的装饰片,还是只是想寻找一种更简洁、更快速的场景管理方式,RizomUV 2025都能助你实现目标。
虽然速度并非我们的主要目标——我们之前的多线程CPU版本已经非常快了——但我们的首要任务是解决长期存在的重叠问题,特别是在涉及堆叠岛状物的场景中。话虽如此,新算法在设计上既稳健又快速,充分利用了现代GPU的性能。因此,你会惊喜地发现速度有了显著提升。
GPU版本能生成更可靠的UV,即使在极端情况下——比如将超过50万个岛状物打包到单个图块中——在最新的GPU硬件上也能在一分钟内完成任务。总体而言,你将体验到更高的精度、更好的稳定性和更流畅的UV工作流程。
最后说明一点:有些用户一直希望GUI能有更强的自定义功能。我们并没有忘记这一点。事实上,2025版本包含了一项重大的代码重构工作——这在很大程度上对用户是不可见的——而这是我们为实现近期计划中的改进所必须迈出的一步。
Packing
GPU Packing (Windows CUDA only, initial release)
This release’s highlight is our all-new GPU Packing system. We didn’t just port the CPU algorithm; we rebuilt it from the ground up. This not only makes it faster and more robust (with typical speed increases of 3-4x, depending on your GPU) but also boosts average tile coverage by 2% to 4%. The GPU version particularly excels with complex, concave, and interleaved island shapes, especially when dealing with fewer islands.
打包
GPU 打包(仅适用于 Windows CUDA,初始版本)
此版本的亮点是我们全新的 GPU 打包系统。我们不只是移植了 CPU 算法,而是从头开始对其进行了重建。这不仅使其速度更快、更稳
定(根据您的 GPU 不同,速度通常能提升 3 - 4 倍),还将平均瓦片覆盖率提高了 2% 到 4%。GPU 版本在处理复杂、凹形和交错的
岛状图形时表现尤为出色,尤其是在处理较少数量的岛状图形时。
更多更新可自行官网查看https://www.rizomuv.com/feature/rizomuv-2025-whats-new/
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